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Atari 5200
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Quest for Quintana Roo.TXT
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2001-11-05
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6KB
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159 lines
QUEST FOR QUINTANA ROO
BY SUNRISE SOFTWARE INC.
Help Yucatan Sam explore the dozens of terror filled chambers that
create the mystical temple of the Mayan god Quintana Roo. You must
use your supplies as well as your cat-like reactions to avoid the
sleeping snakes, overcome the mummy curse, and eliminate the other
adversaries while attempting to solve the mystery that will deliver
the hidden treasure to you and Yucatan Sam. Since a different
solution is required each time the game is started, you will be
assured hours of mind-challenging, reflex-testing entertainment. Do
you dare to get involved?
OBJECT OF GAME
Yucatan Sam explores the temples of Quintana Roo searching for the
keys to open the ceremonial vault and acquire the riches inside.
LEVEL SELECT SCREEN
On this screen you select the level of play at which you wish to
start. Press the proper key sequence (secret code discovered during
play) for upper levels. Press START button for first level.
OUTSIDE TEMPLE SCREEN
On this screen Sam must evade the poisonous snakes while climbing
the outside of the temple to reach the portals to the rooms inside.
Beware of the moon god's wrath reflecting from the eyes of the
temple. Use the joystick left, right, left-up or right-up to move
around the outside of the temple. Pressing a bottom fire button
causes Sam to duck if he is outside a portal. Pressing a bottom
fire button causes Sam to enter the temple if he is in a portal.
CHUTE SCREEN
On this screen Sam is entering or exiting a temple room. The
joystick is not used on this screen.
INSIDE A TEMPLE ROOM
On this screen Sam can move around the floor of the room using the
various tools and weapons. Press the joystick in any of the eight
directions to move Sam.
Pressing the 1 key causes Sam to draw his gun. Pressing a bottom
fire button, while the gun is drawn, fires the gun. The number of
bullets Sam has left is shown at the bottom right of the screen.
Pressing the 2 key causes Sam to grasp a flask of acid. Pressing a
bottom fire button, while the acid is in Sam's hand, causes Sam to
throw the acid. The amount of acid Sam has left is shown at the
bottom left of the screen.
Pressing the 3 key causes SAM to grasp his chisel. Pressing a
bottom fire button, while Sam is holding the chisel, causes Sam to
use his chisel.
Pressing the 4 key causes Sam to read his Geiger counter. The
Geiger counter reading is shown at the bottom center of the screen.
A low value indicates nothing exciting. A mid value indicates that
there is an object in the room above or below the one Sam is in. A
high value indicates that there is an object in the room.
Pressing the 5 key causes Sam to drop whatever he is carrying.
Pressing the 6 key causes Sam to pick up a map rock if he is
standing over one.
Pressing a bottom fire button causes Sam to squat and pick up
objects if he has nothing in his hand. This will also allow Sam to
exit a room if he is standing in the doorway.
ADVERSARIES
Inside the temple Sam will encounter the following enemies:
Snakes -- destroyed by shooting
Spiders -- destroyed by shooting
Mummies -- destroyed by acid
TREASURES
Inside the vaults Sam will find the following objects:
Map rocks -- Used to open vault
Treasures -- used to score points
Acid -- Restocks Sam's supply
MAGIC HERBS
If Sam is bitten by a snake or spider he has one minute to find the
magic herbs and pick them up thereboy curing himself. The amount of
time Sam has left before he dies is shown at the bottom center of
the screen.
TEMPLE AIR
The air in the temple is very stale. When Sam enters the temple he
has only one and a half minutes of breathable air. He must exit the
temple before this time is gone or he will die. The time remaining
is shown at the bottom left of the screen.
MAP VAULT
In order to open the map vault Sam must graps a map rock and place
it in the proper map rock hole. This is done by positioning Sam
under the desired hole and pressing a bottom fire button. If the
rock is the proper one the hole will disappear, if it is incorrect
the map rock will be relocated somewhere in the temple.
OPENING VAULT
There are two ways to open a vault door. The first is using the
chisel. If Sam strikes the secret rock with the chisel the vault
will open. In order to hit the secret rock Sam must be standing as
near to the wall as possible. The second method uses the acid. If
Sam stands as near to the wall as possible and throws the acid onto
the wall, the vault door will be opened.
SCORING
Killing enemies 100 points
Opening valut 100 points
Picking up treasure 1000 pints
Inserting map rock 1000
Opening map vault 5000
HELPFUL HINTS
-- Bring all five map rocks to the map vault room before inserting
them. This will make it easier to remember which ones you have
tried.
-- Save one flask of acid as a defense against the mummy.
-- Leave one cache of acid flasks in an exosed vault room as an
emergency supply.
-- Sam can only carry five flasks of acid at a time. If you pick up
more you will lose the excess.
-- When you are exploring the long columns of rooms keep an eye on
your air timer. Only explore half of the rooms at a time.
-- Remember where the magic herbs are.
-- Position your torch handle over the hole you wish to try when
attempting to insert map rocks.
-- For a much needed break in the ACTION, press the pause key. To
restart the game press any key or keypad.
END